Movie Making

Page 1 of 3123

Sell-​Out

I work for WeGame​.com. My job is to, among other things, make machinima. Before that, I worked at Amazon​.com writing tedious XML all day. Before that, I was a student who worked on the weekends as a van driver for a hotel, making $8.25 an hour, which I did for three years. All that time I made machinima, for free, in my free time, on a dinky laptop that I bought in 2004. Continue reading

Produce, Produce, Produce!

Some of the most popular questions I get asked are “How do you come up with your ideas?” and “How do you find time to make so many movies?” These are rather hard questions to answer, because the answers are entirely subjective — the way I come up with ideas may not work for most people, and the way I produce movies might also not work for most people. I’ll try answering these questions by frequently quoting the man named Hesiod, my favorite quote of his being: “Work with work added to more work.”

Continue reading

Ads

I’ve always hated ads. When I go to the movie theater, I plop down $14 to watch a movie, and maybe even some previews, not to watch a commercial about Nissan’s latest car. And while watching that movie, I want to see the actors act, continue the story, and have some sort of character development, not pick up a can of beer, hold it in front of the camera and say, “Here, we only drink Corona”. And when I buy a magazine, hoping to read about the price of Tauren hair on the Gnome quilt market, I don’t want to have to sift through page-​long ads about a brand new cream made from eggplant extract that can reduce the wrinkles on my elbows. I paid for that magazine, and I paid to watch those movies, and I don’t want to have to sit through ads.

Continue reading

How to Give Criticism

I got into an interesting discussion about giving criticism on a forum recently, and thought it would be good material for discussing here. I’ve written two other posts on receiving criticism, but we often have opportunities to give it as well, and in so doing we can either make new friends or make eternal enemies. It has to do with the words we choose when criticizing someone else’s work and the manner by which we do it.

Continue reading

Sponsorship

With Inventing Swear Words 3 nearing completion, the topic of paid sponsorship has arisen, and has caused me to do some thinking. I think the fact that there are businesses out there that see the benefit of machinima and recognize it as a great way to reach potential customers is fantastic. In order for machinima to grow and become a legitimate form of mainstream entertainment, its validity as a modicum for monetary gains should be recognized, and businesses should invest in it. I see this beginning to happen in the machinima community, and it is very exciting!

Continue reading

Oxhorn’s Tips on Making a Good Movie

One might see an essay on making machinima and think, “well then, this fellow has it all figured out!” But alas, I don’t — indeed I have it far from all figured out and am in debt many of my Machinima film making peers for their advice and trouble shooting. “So then,” you may ask, “why should I listen to you?” Well… good point.

Continue reading

The Making of “The 12 Days of Winter’s Veil”

I wrote this last December, after finishing “The 12 Days of Winter’s Veil”

Continue reading

Page 1 of 3123

Subscribe by Email

Enter your email address:

Subscribe in a reader

Classy Ads

Scotch & Smoke Rings

Watch my Warcraft video podcast, Scotch & Smoke Rings which airs every Thursday night at 7:00 PM Pacific.
Learn more about my employer, hotel web design by buuteeq.

Add Me to Your Circles